Gamification: Rewarding Users With Points - Pt.3
One of the main reasons why games such as World of Warcraft gained popularity in the early days is because of the real-time feedback they provide. All your actions influence your avatar’s image and its stats which grow with every level. And you can see all this progress enforced by flashing stats +1 stamina, +1 intellect, +1 strength in front of you.
Why real-time feedback works?
It is because we enjoy seeing immediate progress of our actions. That’s why, sometimes, life is so boring for many. You don’t know the progress of your efforts in months or years. In a game? After every action or quest finished, you receive a trophy, points or earn experience that levels you up. And that’s a vital gamification element we miss in real life — something that will show how good we did. (+1 karma)
Also, below is a basic example of how an avatar could progress based on a user’s level. The illustration can be richer with more details in appearance (depending on the context of your app).